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Post by Sovereign Lord Xerxein on Mar 10, 2006 22:16:35 GMT -5
I have done more research and I have found another links that covers alot like maps and quests guides and such. If your looking at the map, just so you know you start in Flaris. flyff.pbwiki.com/
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aubrey
Citizen
General
can't touch me loser
Posts: 719
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Post by aubrey on Mar 10, 2006 23:02:57 GMT -5
i hate that town i'm all about saint mourning
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Post by Sovereign Lord Xerxein on Mar 11, 2006 3:27:12 GMT -5
Hmm, well Flaris is the only place I have been in.
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aubrey
Citizen
General
can't touch me loser
Posts: 719
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Post by aubrey on Mar 11, 2006 10:11:02 GMT -5
i'll take u to saint mourning today we have to go there anyway
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Åká
Citizen
Posts: 33
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Post by Åká on Jul 8, 2006 16:50:20 GMT -5
Assist Class Guide:
Number 1 most important tip: How to party heal more efficiently. Open the party window by pressing the p button. In the Information panel (what you see by default) you'll see a list of all party members, their class, and an hp bar. Keep that window open at all times while in the party. Anytime you see a bar drop left click on the person's name/bar to highlight that person. This will also select them in the real game as if you'd clicked on them. Cast the healing spell. This also works for buffs btw. By using this instant selection of party members you don't have to waste time trying to click on a running party member or having issues with a party member being buried behind a monster or another player and unable to be selected.
Number 2 tip: Quickest way to train res skill without a sacrificial lamb. Ok so the number 1 way to train res is to have a person who just lvled intentionally kill themselves on a monster, res them, have them reattack without being healed, over and over again until your pxp won't allow any further training. How many people are truly willing to waste that much time on the other hand which makes it not really much of an option. The second fastest way is to get 100% Pxp then go over to the dual arena in Saint Morning. Cast resurrection on all the poor dualing fools that die. They'll thank you, and you get res training to boot at a ridiculously high rate since the bodies never stop dropping.
What stats are good for your assist: There's a lot of debate on this and it really varies depending upon what type of an assist you want to be. An FS assist (full support) is never a fighter. All that matters is their mana pool, mana regen rate, and the time duration on their buff spells, which they also invest heavily time-wise on training. As such INT is the stat to raise. Most FS go full int without wasting a single point on any other category. If you don't want to go full int put everything left over into sta as dex and str are useless to FS assists. These are probably the easiest kind of assist to level since you will always be in demand for parties and as long as you find a party with players just barely within the 19 level gap exp range the amount of exp you will get from their kills will be so huge in comparison to your needs that it will be like you were being power levelled. This type of assist at 60 will turn into ringmasters second job.
AoE assists start out incredibly slow to level up until they reach level 28 and they get the AoE skill. Upon reaching that level when combined with a healer assist supporting them they are incredibly fast to level until around about the level 60ish range. What makes this type of assist such incredible levellers is that they can kill 10-20, hell even 40 or more monsters all at once using their area attack skill combined with proper luring procedures. As an example of their rate of speed for levelling... with a mediocre supporting party my AoE assist went from lvl 28 to lvl 32 in just under 2 hours. It gets incredibly boring however to keep that up for long and I find myself unwilling to simply sit there spamming the AoE attack, fp refreshers, and food endlessly. -_- AoE uses strength stat to do extra damage but the extra damage per strength point is kind of negligible. AoE build uses heavy stamina to increase total health, decrease damage per hit of each monster in the huge packs, and to increase the FP amount so more AoE attacks can be made without needing to FP pot refresh as often. Dex and Int are practically useless to the AoE build. Int doesn't increase the damage at all, and AoE skill doesn't use mana so the larger mana pools are useless. Dex is slightly better for an AoE because it slightly increase the speed of the AoE's which means you can do damage quicker between attacks. However the rate of speed increase seems to not be worth the extra sta or str lost, furthermore dodging attacks is fine, however an all dex assist who ignored sta might not be hit often by the monsters in the pack but once a hit lands it would be an instant ko that not even a healer assisting could prevent. Personally my lvl 32 AoE assist is an all sta build. 77 sta, 15 str, 15 int, 15 dex. But some suggest 30 or more str at the cost of slightly less sta. The argument being that you can deal more damage so it takes less time to kill things and with a healer following you around healing you don't need as much health. The good news about the sta build AoE's is that even though they self-level by fighting incredibly slowly before level 28, they've got just enough mana that they can operate as a healer during the levels prior to that if they're willing to waste a ton of money on pots. See healing spell only matters what rank you've trained it to, your actual int rating or character level doesn't modify its benefits any which means that a 15 int healer with a ton of mana pots will heal just as well as the 77 int FS healer except for the mana pot refresher burn-up rate. At around level 60 most experts say that this build becomes an incredible grind because you can no longer lure the large mobs you once managed due to server clogging and all of the other classes that are suddenly becoming AoE's as well. Most AoE builds therefor will waste a ton of penya to a huge player-run economy or real world cash in the item shop to buy a restat, thus this build can become either of the two second jobs - but only after buying that restat.
Dex build assists: Basically these are like slightly less armorred mercs but with self-buffing ability. They kill incredibly fast a single monster but don't have the mass monster killing skill of the AoE build. Their fast attacks and ability to dodge hits makes this the only type of assist that doesn't "need to" actually assist. Soloing can make this build lvl fast since there is no exp drain by leeching party members or an assist that is helpful with heals but doesn't add to the kill rate of the party while taking up exp. This build 'seems' slower during the level 28-60 range because they can only fight a single monster at once so the exp comes in much smaller inclements. However people who've used this build swear by it saying that they kill so many monsters while the AoE's are wasting time trying to gather together sufficient numbers of opponents that they get more exp overall even before adding that all the exp comes straight to them without party drainage. The Dex build version requires all to heavy Dex stat inputting. Str and Sta are considerred optional and not to be put much into. Int is totally useless to them unless they want to waste less mana pots during the buff training periods. This class will always become a billposter.
FS full int build seems to be the fastest route to speedy leveling but it's impossible to do the quest 's without assistance. They are great at buffing but can die relatively easily as well. The only downside is they must find a party and the speedy levelling only by being virtually power-levelled. The two other main assist builds are the fighter's builds but levelling depends upon whether or not the assist gets critted (dex build problem) or healers quality (sta build problem).
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aubrey
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can't touch me loser
Posts: 719
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Post by aubrey on Jul 18, 2006 21:25:20 GMT -5
awsome guide aka well done i wish every1 would make a guide about they class and also why do u need to lvl up ress?
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Åká
Citizen
Posts: 33
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Post by Åká on Jul 18, 2006 22:54:32 GMT -5
As ress gets lvled up the percentage of saved exp increases and the amount of health returned to the target increases as well. A full lvl 20 resser saves 60% of the lost exp if I remember correctly and gives 240 health (less loss exp and less chance of the target immediately being rekilled) whereas lvl 1 can only protect 20% and gives hardly any health at all. I'm going on memory there as to the starting saved percentage I'll check my notes later and make the necessary mod to this post if I'm off on the exact save perc.
PS: Beyond that though you need lvl 4 ress in order to have the group healing skill which is very valuable in some conditions. So I'd suggest every assist that wants to party heal at least train ress up to 4 before ignoring the skill and letting it slowly train with time.
(I couldn't find my notes on how much exp was saved when resurrection was still at rank 1. I still think it was 20% though with increasing 4% every few ranks. But if someone finds out differently please correct me.)
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aubrey
Citizen
General
can't touch me loser
Posts: 719
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Post by aubrey on Jul 19, 2006 16:05:01 GMT -5
i want a mage guide just to see how much damage they do
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Åká
Citizen
Posts: 33
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Post by Åká on Jul 19, 2006 17:00:21 GMT -5
Well I can give you a quick answer based on observed and experience both... a lvl 25 mage can do more dmg to lvl 40 monsters than a lvl 36 warrior or acrobat can do. It's just so incredibly expensive constantly restocking mana pots. -_-
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aubrey
Citizen
General
can't touch me loser
Posts: 719
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Post by aubrey on Jul 19, 2006 21:22:08 GMT -5
whoa well i dont' have the money for that
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